This the second post of our "Weekly Update Post" series. These posts will outline the changes we've made to Dancraft, the bugs we've patched, what you can expect to see in the upcoming week, and any other information regarding the previous or upcoming week.
Weekly Poll
This poll is used to help us understand what content players would like to see and prioritize the development and order of updates. The questions asked in this poll have been "brought forward" by suggestions from our suggestion form. If you would like to make a suggestion, you can do so at dancraft.net/suggest.
This poll is used to help us understand what content players would like to see and prioritize the development and order of updates. The questions asked in this poll have been "brought forward" by suggestions from our suggestion form. If you would like to make a suggestion, you can do so at dancraft.net/suggest.
Completing this form means you can "voice" your opinions and help shape Dancraft's future, but it is not obligatory. Link:
The updates we speak of in the below section will be implemented within the upcoming week.
Most players are in favour of a loot lock. As a result of this, we have decided to implement a loot lock. DanGames is the only server that will not have a loot lock.
It seems that most players are in favour of having a clearer indicator for the strength II potion effect. We will be implementing a "redstone spark" above a nametag instead of a trail as we do not want the redstone trail to be obstructive. This will be active on all servers, including DanGames. community-rewards.png It seems that all players would like a reward for getting involved with the community. This reward will be credits, not /tag or in-game money. We are planning on dedicating a specific corner in the hub to Community Rewards.
There have been some issues involving both spam and external server advertisement due to the removal of our (annoying) spam filter. Based on the results on this poll, we have decided to reimplement this but instead of cancelling a message, issue a mute for 10 minutes if someone sends a similar message more than 3 times in a row within a small time period.
It seems that forcing the beginner arena on new players is not an incredibly popular decision. We will not be going forward with this at the current moment in time.
There is not an overwhelming preference for any server. Whilst we haven't decided which server we will next implement, we can confirm (after Factions) it will be either: Prison or Creative. Whilst Sky Wars and Hunger Games had a considerable amount of support, we feel that these should be introduced at a later date as they require an active playerbase (more than a few players playing it at all times) in order to function correctly. The amount of votes they received does not indicate there will be a large enough active playerbase to support them.
We will be implementing a punch-to-broadcast block in the DanGames lobby. This will be limited to 1 use every 8 hours and available for everyone. We may make this cost in-game money in future if we find the broadcasts are becoming spammy. selling-player-heads.png
We will be implementing an NPC that allows you to sell your heads. We'll also be introducing a "most valuable heads" leaderboard on the website leaderboards and spawns of servers this feature is active on (Ulti and OPPVP).
Despite the lack of support for "The player with the most kills at the end of the match is the winner", we are going to "trial run" this feature. We feel that DanGames will be a game of "camping" rather than PVP otherwise. This also means that teams will not necessarily win any money at all as the kills they get will be distributed between two or more people rather than just one.
After a teleport/border shrink in DanGames, the chests next to the "teleport location" will be refilled with their original contents. We feel this could really affect the way DanGames is played and have included some further questions regarding this refill in this weeks poll.
Player sign shops as well as signs with other features such as autosell chest contents will be implemented.
There is a large amount of support for an enderpearl cooldown. We will be implementing a 20 second enderpearl cooldown as it seems most appropriate given the broad spectrum of duration preferences.
It's clear players want this kit system. It will be implemented. Maybe we'll add some extra non-rank kits too!
Changes and Suggestions
This section covers what changes have been made to the network and what suggestions have been implemented/are being worked on. We welcome any suggestions for the Dancraft Network and are happy to implement any quality of life updates (e.g. new items in shops, small game changes). Bigger suggestions are also encouraged, but can take longer to be implemented/responded to.
If you have a suggestion, we want to hear it! Visit dancraft.net/suggest to let us know.
Please note, some of the minor changes have only just been pushed live and could take up to 24 hours to "sync" across the network. See log of suggestions/changes below:
General
Hub has been separated from Ulti Combat tag now requires you to stand still for 3 seconds after 12 seconds of no combat for it to expire Administrators now have a different nametag Nametags now show player health levels
Ulti Enchantment system reverted to 1.7 - the experience required to apply an enchantment is taken, rather than just a small fraction (in an attempt to help balance things) Killstreaks are now active on Ulti When dropped, default items and player heads are deleted meaning no more inventories filled with annoying random items (yay) Cornucopia locks after 150 seconds (formerly 60 seconds)
Skyblock Added iron ingots, cooked meats, raw meats, pistons, sticky pistons, beacons, hoppers, ice, packed ice, potato, cocoa bean and sand to the shop Various price changes (namely wheat price raise, cactus price drop and seed price drop/removal) Chickens are now limited to 20 per chunk - if there are more than 20 when the chunk is loaded, the chickens "above the limit" will be removed Party limit changed to 20 maximum members - we will be adjusting this when our "Premium Perks" update comes out Hostile mobs now only spawn at light level 4 and below (no sky visible) Website leaderboards introduced
OPPVP Kill Key is always obtained after killing a player, initially was 10% chance Website leaderboards introduced
DanGames Border shrink/teleport times are now as follows: stage 1: 300 seconds, stage 2: 240 seconds, stage 3: 180 seconds, final stage: 150 seconds DanGames chests now contain less powerful armour to encourage people to level up their gear
Bugs
We've been working hard to make sure you don't encounter glitches and bugs that affect your Dancraft experience! If you have encountered a bug, please report it at dancraft.net/bug - if you include your name, you will get a mention in our next weekly post.
Please note some of the minor patches have only just been pushed live and could take up to 24 hours to "sync" across the network. See log of bug patches below:
General
Fixed portals in hub not working Fixed hub items not being added in player inventory Fixed hub settings not saving
Anticheat Fixed false positive for fast eat Fixed (another) false positive for mob grinders Fixed false positive for nofall Fixed speed glitchback Fixed bow boost glitchback (please let us know if you still experience any)
Ulti Fixed safespot in grass biome Fixed combat tag not "counting down" (thanks to BBlue's report) Fixed heads and default items causing lag Fixed enderchests losing row (thanks to Trusting's report) Fixed not properly teleporting to spawn Fixed players not being able to use some enchantment tables (thanks to OhHi's report) Fixed hourly gold not giving correct amounts (again) Fixed anvils giving repair message when clicked (again, thanks to DrilboorPastoor's report) Fixed Ulti leaderboards
DanGames Fixed being unable to eat golden apples when in cobwebs or water Fixed spawning above lobby (again)
OPPVP Fixed Kill Key being "undefined"
Brackets No Brackets bugs reported this week
Skyblock Fixed villager shop (at spawn) NPCs being able to walk around Fixed mushroom cow spawners not working Fixed probability being incorrectly displayed on passive spawner crate (thanks to OhHi's report) Fixed being able to place items in the mine at spawn Fixed lots and lots of mobs spawning on dark places on islands
Hey, It clearly says 'Whilst we haven't decided which server we will next implement, we can confirm (after Factions) it will be either: Prison or Creative.' Meaning, Factions is coming.